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#Frank west dead rising 2 full#
Because of this, everyone you meet is either in full lab gear or SWAT uniform (ala Half-Life).Īs a place for busting zombie-heads, the pharmaceutical facility actually works quite well. Case West takes a departure from the casino-laden tourist-trap and instead takes place in a Phenotrans facility that was formerly used to make Zombrex before the zombies took over. It could have something to do with the fact most of these survivors likely have PHDs. For some reason the NPCs seem a lot more capable than the helpless victims on Dead Rising 2’s Fortune City.
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However, a large majority of the quests they give either require you to bring them a specific weapon or just help out killing the zombies that have them pinned. Like the basic Dead Rising experience, you’ll still find hapless survivors through the game. That’s not to say they’re constantly cracking jokes or kicking in doors, but there’s a certain amiable animosity between the pair that keeps things interesting right through. Right from the start Chuck and Frank play off each other incredibly well, offering that same comedic-badass vibe you get from classic buddy-cop films like Bad Boys or Rush Hour. Gameplay-aside, the duo is a natural pair. Unfortunately there’s no scoring or even a real reason to take the photographs, but it’s a fun addition for those moments you want to catch something bizarre on film. By holding the aim trigger and hitting the right bumper, players can access either Frank’s SLR or Chuck’s dinky disposable camera (they play the same, but the distinction is humorous). Like the original Dead Rising players will finally have another opportunity to take pictures of the mayhem they cause. The workbench is Chuck’s domain though, and this is Frank’s game. Be it an old classic like the (water gun + gasoline) flamethrower or something unique to Case West like zombie-exploding sterilizer (chemicals + syringe gun), there’s still a lot of fun to be had making your own weapons. Both Chuck and Frank have the ability to craft new weapons from stuff they collect through their mission. Like the core game, a big part of the Dead Rising 2: Case West experience is weapon creation and implementation. Solo players and game hosts unfortunately won’t have an opportunity to play as Frank, but Capcom has seen it fit to make both character’s trademarks available to all players. In fact, it might be worth making a case that because the game doesn’t carry the trappings of a regular Dead Rising experience it’s a far more approachable game.ĭesigned from the start to be a co-op experience, online players can jump in and out of the game taking over the usually NPC Frank West. You’d never be able to tell it though, the game is symmetrical to the core experience but simply condensed in to a 3 or 4 hour experience without a lot of the series’ trademark backtracking and non-sequitur side missions.